Polar Bear
Polar Bear Cub
Glacier Polar Bear
Polar Bear Fur
Glacier Polar Bear Fur
Glacier Polar Bear Fangs
Polar Bear Fur Lined Armour
Glacier Polar Bear Fur Lined Armour
Glacier Polar Bear Fang Dagger
Lesser Cold Resistance: Reduces the Cold Damage taken by a quarter.
Cold Resistance: Reduces the Cold Damage taken by a half.
Frozen Bite: A small, simple dagger that deals Cold Damage instead of slashing.
Size: Large
Type: Beast
| AC | HP | INIT | ||
|---|---|---|---|---|
| 12 | 42 | 0 | ||
| (5d10+15) |
| STR | DEX | CON | ||
|---|---|---|---|---|
| 20 | 10 | 16 | ||
| +5 | 0 | +3 | ||
| INT | WIS | CHA | ||
| 2 | 13 | 7 | ||
| -4 | +1 | -2 |
Perception: +3
Passive Perception: 13
Walking Speed: 40 Feelt
Swimming Speed: 30 Feet
Lesser Resistances: Cold
Title: Result
The vast forests and ice planes of the coldest regions of he world are home to large, white furred Polar Bears. They lumber aross the snow and ice, hunting anything unforunate enough to cross their paths. Younger exampled of this species are simple beasts, living relatively short lives, but if they can find magic rich sources of food they can grow far older, far larger, far stronger. Ice coats their form, turning them into large Glacier Polar Bears, who coat their body in ice and barrel through their enemies.
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Keen Smell: The bear has Advantage on Perception Checks that rely on smell.
AAA: YYY
Multiattack: The Bear makes two attacks: one with its bite and one with its claws.
Bite: Melee Weapon Attack +7 to hit, reach 5ft., one target. Hit: 9(1d8+5) Pierciing Damage
Claws: Melee Weapon Attack +7 to hit, reach 5ft., one target Hit: 12(2d6+5) Slashing Damage
Size: Small
Type: Beast
| AC | HP | INIT | ||
|---|---|---|---|---|
| 10 | 16 | 0 | ||
| (2d10+4) |
| STR | DEX | CON | ||
|---|---|---|---|---|
| 14 | 8 | 12 | ||
| +2 | -1 | +1 | ||
| INT | WIS | CHA | ||
| 2 | 11 | 9 | ||
| -4 | 0 | -1 |
Perception: +1
Passive Perception: 11
Walking Speed: 40 Feelt
Swimming Speed: 30 Feet
Title: Result
The vast forests and ice planes of the coldest regions of he world are home to large, white furred Polar Bears. They lumber aross the snow and ice, hunting anything unforunate enough to cross their paths. Younger exampled of this species are simple beasts, living relatively short lives, but if they can find magic rich sources of food they can grow far older, far larger, far stronger. Ice coats their form, turning them into large Glacier Polar Bears, who coat their body in ice and barrel through their enemies.
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Keen Smell: The bear has Advantage on Perception Checks that rely on smell.
AAA: YYY
Bite: Melee Weapon Attack +3 to hit, reach 5ft., one target. Hit: 4(1d4+2) Pierciing Damage
Claws: Melee Weapon Attack +3 to hit, reach 5ft., one target Hit: 6(1d6+2) Slashing Damage
Size: Huge
Type: Beast
| AC | HP | INIT | ||
|---|---|---|---|---|
| 16 | 83 | +2 | ||
| (10d10+7) |
| STR | DEX | CON | ||
|---|---|---|---|---|
| 24 | 10 | 19 | ||
| +7 | 0 | +4 | ||
| INT | WIS | CHA | ||
| 2 | 16 | 7 | ||
| -4 | +3 | -2 |
Perception: +5
Passive Perception: 15
Walking Speed: 60 Feelt
Swimming Speed: 40 Feet
Resistances: Cold
Title: Result
The vast forests and ice planes of the coldest regions of he world are home to large, white furred Polar Bears. They lumber aross the snow and ice, hunting anything unforunate enough to cross their paths. Younger exampled of this species are simple beasts, living relatively short lives, but if they can find magic rich sources of food they can grow far older, far larger, far stronger. Ice coats their form, turning them into large Glacier Polar Bears, who coat their body in ice and barrel through their enemies.
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Keen Smell: The bear has Advantage on Perception Checks that rely on smell.
AAA: YYY
Multiattack: The Bear makes three Attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack +10 to hit, reach 10ft., one target. Hit: 17(2d8+8) Cold Damage
Claws: Melee Weapon Attack +10 to hit, reach 10ft., one target Hit: 23(4d6+8) Slashing Damage
Frozen Charge: The bear carges forwards in a straight line, trampling over anything unable to get out of its way. Every creature within the Bears path must make a Dexterity Saving Throw, DC15. On a fail the creature is knocked 10ft. away, they are knocked prone, and take 2d8 Cold Damage.
Reduces the damage taken by a specific type by a quarter
Thick White Fur from a Polar Bear that can be used to line armour.
Pale Blue Fur that is coated in Ice. Ince the Ice is removed, this fur can be used to line armour.
Large, sharp teeth that carry the magical energy of the Glacier Polar Bear and can be used to make magical blades.