Weaker Enemies

Name: Polar Bear Cub

AC HP INIT
10 16 0
(2d10+4)
STR DEX CON INT WIS CHA
14 8 12 2 11 9
+2 -1 +1 -4 0 -1

Perception: +1

Passive Perception: 11

Bite: Melee Weapon Attack +3 to hit, reach 5ft., one target. Hit: 4(1d4+2) Pierciing Damage

Claws: Melee Weapon Attack +3 to hit, reach 5ft., one target Hit: 6(1d6+2) Slashing Damage

Polar Bear

Size: Large

Type: Beast

AC HP INIT
12 42 0
(5d10+15)
STR DEX CON
20 10 16
+5 0 +3
INT WIS CHA
2 13 7
-4 +1 -2

Perception: +3

Passive Perception: 13

Walking Speed: 40 Feelt

Swimming Speed: 30 Feet

Title: Result


The vast forests and ice planes of the coldest regions of he world are home to large, white furred Polar Bears. They lumber aross the snow and ice, hunting anything unforunate enough to cross their paths. Younger exampled of this species are simple beasts, living relatively short lives, but if they can find magic rich sources of food they can grow far older, far larger, far stronger. Ice coats their form, turning them into large Glacier Polar Bears, who coat their body in ice and barrel through their enemies.


YYY

Appearance

YYY


YYY

Abilities

Keen Smell: The bear has Advantage on Perception Checks that rely on smell.


AAA: YYY

Actions

Multiattack: The Bear makes two attacks: one with its bite and one with its claws.


Bite: Melee Weapon Attack +7 to hit, reach 5ft., one target. Hit: 9(1d8+5) Pierciing Damage


Claws: Melee Weapon Attack +7 to hit, reach 5ft., one target Hit: 12(2d6+5) Slashing Damage

Resources

  • Polar Bear Fur
  • Glacier Polar Bear Fur
  • Polar Bear Fangs
  • Glacier Polar Bear Fangs

Stronger Enemies

Name: Glacier Polar Bear

Size: Huge

AC HP INIT
16 83 +2
(10d10+7)
STR DEX CON INT WIS CHA
24 10 19 2 16 7
+7 0 +4 -4 +3 -2

Perception: +5

Passive Perception: 15

Walking Speed: 60 Feelt

Swimming Speed: 40 Feet

Resistances: Cold

Multiattack: The Bear makes three Attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack +10 to hit, reach 10ft., one target. Hit: 17(2d8+8) Pierciing Damage

Claws: Melee Weapon Attack +10 to hit, reach 10ft., one target Hit: 23(4d6+8) Slashing Damage

Frozen Charge: The bear carges forwards in a straight line, trampling over anything unable to get out of its way. Every creature within the Bears path must make a Dexterity Saving Throw, DC15. On a fail the creature is knocked 10ft. away, they are knocked prone, and take 2d8 Cold Damage.