Simple Kobolds
Winged Kobold
Atem Kobold
Kobold Scales
Kobold Fangs
Kobold Breath Organ
Common Gemstones
Kobold Scale Armour
Kobold Fang Ammunition
Kobold Fang Dagger
Simple Elemental Blaster
Minor Resistance: Reduces damage of a specific type taken by an amount equal to the number of dice rolled to deal that type. Thist type matches the colour of the scales used to make the Armour.
Elemental Bite: Simple Ammunition that converts the damage dealt by a ranged weapon into the damage type of the Kobold the Teeth were taken from.
Elemental Bite: A small, simple dagger that deals damage of the same type of the Kobold the Teeth were taken from.
Elemental Discharge: You spend an action to unleash a small torrent of magical energy. Any creature within a 15 foot cone must make a DC 12 Dexterity Saving Throw or take 1d4 damage equal to the type of the Kobold the Organ was extracted from.
Size: Small
Type: Dragon, Humanoid
| AC | HP | INIT | ||
|---|---|---|---|---|
| 12 | 5 | +2 | ||
| 2d6-2 |
| STR | DEX | CON | ||
|---|---|---|---|---|
| 7 | 15 | 9 | ||
| -2 | +2 | -1 | ||
| INT | WIS | CHA | ||
| 8 | 7 | 8 | ||
| -1 | -2 | -1 |
Passive Perception: 8
Dark Vision: 60 Feet
Walking Speed: 30 Feet
Languages: Common, Draconic
Throughout the world of Salvess, Kobolds can be found anywhere Dragons can, the small creatures devotedly following the massive beasts across the world. They create burrows, digging tunnels into the soil and stone, creating small labyrinths where they can store their wealth and rear their young. The largest Kobold Warrens are built around the den of a dragon, curling around their hoard and offering additional layers of protection to whatever it is the dragon values.
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Pack Tactics: The Kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creaturew and the ally isn't incapacitated.
Sunlight Sensitivity: Whilein sunlight, the kobold has disadvantage on attack rolls, as well as on Perception checks that rely on sight.
Bite: Melee Weapon Attack +4 to hit. reach 5ft., one target. Hit: 4(1d4+2) Damage of a type equal to its resistance.
Dagger: Melee Weapon Attack +4 to hit. reach 5ft., one target. Hit: 4(1d4+2) Piercing Damage.
Sling: Ranged Weapon Attack +4 to hit, range 30/120ft., one target. Hit: 4(1d4+2) Bludgeoning Damage
Size: Small
Type: Dragon, Humanoid
| AC | HP | INIT | ||
|---|---|---|---|---|
| 12 | 5 | +2 | ||
| 2d6-2 |
| STR | DEX | CON | ||
|---|---|---|---|---|
| 7 | 15 | 9 | ||
| -2 | +2 | -1 | ||
| INT | WIS | CHA | ||
| 8 | 7 | 8 | ||
| -1 | -2 | -1 |
Passive Perception: 8
Dark Vision: 60 Feet
Walking Speed: 30 Feet
Flying Speed: 30 Feet
Languages: Common, Draconic
Some of the Kobolds found on Salvess have sought out ways of growing closer to the objects of their worship, seeking to join them in the sky. So, they sought out ways of granting themselves wings, and some of these methods became part of their bloodline, creating entire lineages with wings capable of carrying them into the sky. These Kobolds tend to build their Warrens above the ground, making use of the advantage their ability to fly ti jeeo themselves safe.
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Pack Tactics: The Kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creaturew and the ally isn't incapacitated.
Sunlight Sensitivity: Whilein sunlight, the kobold has disadvantage on attack rolls, as well as on Perception checks that rely on sight.
Bite: Melee Weapon Attack +4 to hit. reach 5ft., one target. Hit: 4(1d4+2) Damage of a type equal to its resistance.
Dagger: Melee Weapon Attack +4 to hit. reach 5ft., one target. Hit: 4(1d4+2) Piercing Damage.
Sling: Ranged Weapon Attack +4 to hit, range 30/120ft., one target. Hit: 4(1d4+2) Bludgeoning Damage
Size: Small
Type: Dragon, Humanoid
| AC | HP | INIT | ||
|---|---|---|---|---|
| 12 | 5 | +2 | ||
| 2d6-2 |
| STR | DEX | CON | ||
|---|---|---|---|---|
| 7 | 15 | 9 | ||
| -2 | +2 | -1 | ||
| INT | WIS | CHA | ||
| 8 | 7 | 8 | ||
| -1 | -2 | -1 |
Passive Perception: 8
Dark Vision: 60 Feet
Walking Speed: 30 Feet
Languages: Common, Draconic
Minor Resistance: Acid, Cold, Fire, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder
An even smaller number of Kobolds have gone even further in their pursuit of their Draconic Idols, and of these brave few, a small number have managed to succeeed in their goals. They have managed to convince the dragons they worship to to produce offspring with them. As a result, these lineages can use a weakened version of a dragons breath weapon, alongside a Minor Resistance to the element of their breath weapon.
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Pack Tactics: The Kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creaturew and the ally isn't incapacitated.
Sunlight Sensitivity: Whilein sunlight, the kobold has disadvantage on attack rolls, as well as on Perception checks that rely on sight.
Bite: Melee Weapon Attack +4 to hit. reach 5ft., one target. Hit: 4(1d4+2) Damage of a type equal to its resistance.
Dagger: Melee Weapon Attack +4 to hit. reach 5ft., one target. Hit: 4(1d4+2) Piercing Damage.
Sling: Ranged Weapon Attack +4 to hit, range 30/120ft., one target. Hit: 4(1d4+2) Bludgeoning Damage
Elemental Breath: The Kobold exhales a plume of elemental magic in a 15-foot cone. The damage type is determined by the resistance of the kobold. Any creature within this cone must make a DC 12 Dexterity Saving Throw, on a fail the creature take 1d4 damage of the same type as the Kobolds.
Reduces damage of a specific type taken by an amount equal to the number of dice rolled to deal that type.
When made into armour or clothing, this grants a minor resistance into the damage type that matches the colour of the Kobolds Scales.
Can be used to create ammunition or small blades that deal damage type dealt by the Kobold's Bite.
A small, organ that holds and releases magical energy. It can be converted into a small weapon that produces a magical discarge like the Atem Kobold.
Kobolds carry common gemstones, seeking to replicate their Draconic Idols.